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- TextureExporter: converts Blizzard BLP textures to standard PNG for fully open redistribution of custom zones - collectUsedTextures(): finds all texture paths referenced by terrain - exportTexturesAsPng(): loads BLP via asset manager, writes RGBA PNG using stb_image_write to output/MapName/textures/ - Zone export now automatically converts all used textures to PNG - Client's PNG override system already loads these automatically (checks for .png alongside .blp before loading) Format replacement progress: - DONE: ADT→WOT/WHM (terrain) - DONE: WDT→zone.json (map definition) - DONE: BLP→PNG (textures — auto-exported on zone save) - TODO: DBC→JSON, M2→open model, WMO→open building |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||