Kelsidavis-WoWee/include
Kelsi b48802855b Tighten WMO collision detection when inside buildings
When inside a WMO, use:
- Smaller sweep step size (0.20 vs 0.35) for more frequent collision checks
- Tighter player radius (0.45 vs 0.50) for less claustrophobic corridors
- Stronger push response (0.12 vs 0.08 max) for more responsive walls

Prevents clipping through walls in tight indoor spaces while keeping
outdoor movement smooth.
2026-02-08 20:20:37 -08:00
..
audio Add audio volume controls to settings 2026-02-05 17:32:21 -08:00
auth Use auth username for world connection 2026-02-05 18:18:15 -08:00
core Add idle yawn emote and hearth home tooltip 2026-02-08 03:39:02 -08:00
game Fix trainer buy packet and grey out unmet prerequisites 2026-02-08 15:03:43 -08:00
network Fix online mode creature spawning and packet parsing 2026-02-05 21:55:52 -08:00
pipeline Add M2 collision mesh parsing and mesh-based wall/floor collision 2026-02-08 19:56:17 -08:00
platform Fix hair/vendor/loot bugs, revamp spellbook with tabs and icons, clean up action bar, add talent placeholder 2026-02-06 16:04:25 -08:00
rendering Tighten WMO collision detection when inside buildings 2026-02-08 20:20:37 -08:00
ui Add trainer dialog system with spell list UI and buy support 2026-02-08 14:33:39 -08:00