Kelsidavis-WoWee/tools/editor/editor_ui.hpp
Kelsi cc6a72e7b2 feat(editor): minimap, patrol path editing, flatten height picker
- Minimap window: 16x16 chunk grid colored by average height
  (blue=low, green=mid, brown=high, blue overlay=water)
- NPC patrol path UI: add waypoints at cursor, view path list,
  delete individual points or clear entire path
- Sculpt flatten "Pick" button: click to set target height from
  cursor position instead of typing manually
- Height range displayed in minimap footer
2026-05-05 04:28:44 -07:00

73 lines
1.8 KiB
C++

#pragma once
#include "terrain_biomes.hpp"
#include <string>
#include <vector>
namespace wowee {
namespace editor {
class EditorApp;
enum class PaintMode { Paint, Erase, ReplaceBase };
class EditorUI {
public:
EditorUI();
void render(EditorApp& app);
void processActions(EditorApp& app);
PaintMode getPaintMode() const { return paintMode_; }
private:
void renderMenuBar(EditorApp& app);
void renderToolbar(EditorApp& app);
void renderNewTerrainDialog(EditorApp& app);
void renderLoadDialog(EditorApp& app);
void renderSaveDialog(EditorApp& app);
void renderBrushPanel(EditorApp& app);
void renderTexturePaintPanel(EditorApp& app);
void renderObjectPanel(EditorApp& app);
void renderWaterPanel(EditorApp& app);
void renderNpcPanel(EditorApp& app);
void renderContextMenu(EditorApp& app);
void renderMinimap(EditorApp& app);
void renderPropertiesPanel(EditorApp& app);
void renderStatusBar(EditorApp& app);
bool showNewDialog_ = false;
bool showLoadDialog_ = false;
bool showSaveDialog_ = false;
char newMapNameBuf_[256] = "CustomZone";
int newTileX_ = 32;
int newTileY_ = 32;
float newBaseHeight_ = 100.0f;
int newBiomeIdx_ = 0;
bool newRequested_ = false;
char loadMapNameBuf_[256] = "Azeroth";
int loadTileX_ = 32;
int loadTileY_ = 48;
bool loadRequested_ = false;
char savePathBuf_[512] = "";
bool saveAdtRequested_ = false;
bool saveWdtRequested_ = false;
// Paint panel
PaintMode paintMode_ = PaintMode::Paint;
char texFilterBuf_[128] = "";
int texDirIdx_ = -1; // -1 = all
std::string selectedTexture_;
// Object panel
char objFilterBuf_[128] = "";
int objDirIdx_ = -1;
bool showM2s_ = true;
bool showWMOs_ = true;
};
} // namespace editor
} // namespace wowee