mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-06 09:03:52 +00:00
Two bugs fixed: - Loading a new ADT tile now clears all previous objects, NPCs, quests, path state, and terrain before loading. Was accumulating old state across multiple loads - ADT doodad/WMO rotation conversion now matches client's transform: renderRotX = -adtRotZ, renderRotY = -adtRotX, renderRotZ = adtRotY+180 Was copying raw ADT rotations without coordinate system conversion, causing models to appear at wrong orientations |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||