Kelsidavis-WoWee/include/audio/music_manager.hpp

45 lines
1.1 KiB
C++

#pragma once
#include <string>
#include <vector>
namespace wowee {
namespace pipeline { class AssetManager; }
namespace audio {
class MusicManager {
public:
MusicManager();
~MusicManager();
bool initialize(pipeline::AssetManager* assets);
void shutdown();
void playMusic(const std::string& mpqPath, bool loop = true);
void stopMusic(float fadeMs = 2000.0f);
void crossfadeTo(const std::string& mpqPath, float fadeMs = 3000.0f);
void update(float deltaTime);
bool isPlaying() const { return playing; }
bool isInitialized() const { return assetManager != nullptr; }
const std::string& getCurrentTrack() const { return currentTrack; }
private:
void stopCurrentProcess();
pipeline::AssetManager* assetManager = nullptr;
std::string currentTrack;
std::string tempFilePath;
pid_t playerPid = -1;
bool playing = false;
// Crossfade state
bool crossfading = false;
std::string pendingTrack;
float fadeTimer = 0.0f;
float fadeDuration = 0.0f;
};
} // namespace audio
} // namespace wowee