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loadTexture() is called from terrain worker threads, but the static unordered_set dedup caches for missing-texture and decode-failure warnings had no synchronization. Add std::mutex guards around both log-dedup blocks to prevent data races. |
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| .. | ||
| adt_loader.cpp | ||
| asset_manager.cpp | ||
| asset_manifest.cpp | ||
| blp_loader.cpp | ||
| dbc_layout.cpp | ||
| dbc_loader.cpp | ||
| loose_file_reader.cpp | ||
| m2_loader.cpp | ||
| mpq_manager.cpp | ||
| terrain_mesh.cpp | ||
| wdt_loader.cpp | ||
| wmo_loader.cpp | ||