Kelsidavis-WoWee/src/pipeline
Kelsi b5b84fbc19 fix: guard texture log dedup sets with mutex for thread safety
loadTexture() is called from terrain worker threads, but the static
unordered_set dedup caches for missing-texture and decode-failure
warnings had no synchronization. Add std::mutex guards around both
log-dedup blocks to prevent data races.
2026-03-27 15:12:36 -07:00
..
adt_loader.cpp Fix ground clutter height sampling and terrain shader GPU crash 2026-02-23 06:46:31 -08:00
asset_manager.cpp fix: guard texture log dedup sets with mutex for thread safety 2026-03-27 15:12:36 -07:00
asset_manifest.cpp Replace MPQ runtime with loose file asset system 2026-02-12 20:32:14 -08:00
blp_loader.cpp refactor: remaining C-style casts, color constants, and header guard cleanup 2026-03-25 11:57:22 -07:00
dbc_layout.cpp fix: auto-detect CharSections.dbc layout and add Blood Elf/Draenei NPC voices 2026-03-23 11:00:49 -07:00
dbc_loader.cpp Fix DBC loading and bank drag-and-drop reliability 2026-02-26 02:33:10 -08:00
loose_file_reader.cpp Replace MPQ runtime with loose file asset system 2026-02-12 20:32:14 -08:00
m2_loader.cpp feat: implement M2 ribbon emitter rendering for spell trail effects 2026-03-13 01:17:30 -07:00
mpq_manager.cpp Auto-detect WoW locale from data directory; override with WOWEE_LOCALE env 2026-03-09 15:36:26 -07:00
terrain_mesh.cpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
wdt_loader.cpp Fix instance portals: WDT byte order, box trigger sizing, suppress ping-pong, WMO cache cleanup 2026-02-27 04:59:12 -08:00
wmo_loader.cpp refactor: remaining C-style casts, color constants, and header guard cleanup 2026-03-25 11:57:22 -07:00