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Plain-shape JSON sidecar — WMNL has no enum fields to coerce, just positional + textual data: levelIndex (uint8), minZ/maxZ (floats), texturePath/displayName (strings). Float-precise round-trip preserved (the Stormwind/Dalaran/Undercity Z-range boundaries don't have any rounding artifacts since they were authored as integer-multiple values like 80.0, 130.0, 200.0). All 3 presets (Stormwind/Dalaran/Undercity, 3+4+5 = 12 levels total across the city stack) byte-identical roundtrip OK. CLI flag count 1196 -> 1198. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||