Kelsidavis-WoWee/include/audio
Kelsi cfb64f1d24 Add bell tolls for major cities marking time
Implemented periodic bell chimes that add atmosphere to major cities:

Bell types by faction:
- Alliance bell: Stormwind, Ironforge
- Night Elf bell: Darnassus
- Horde bell: Orgrimmar, Undercity
- Tribal bell: Thunder Bluff

Technical details:
- Loads 4 bell toll sound files from Sound\Doodad
- Plays every 120-180 seconds (2-3 minutes) with random variation
- First bell toll 60-90 seconds after entering city
- Volume at 0.5 for noticeable but not overpowering effect
- Only plays when currentCity_ is set (not in wilderness)
- Each city uses faction-appropriate bell sound
- Separate timer (bellTollTime_) from regular city ambience
- State logging for debugging bell events
2026-02-09 16:25:59 -08:00
..
activity_sound_manager.hpp Add ambient sound system and eliminate log spam 2026-02-09 14:50:14 -08:00
ambient_sound_manager.hpp Add bell tolls for major cities marking time 2026-02-09 16:25:59 -08:00
audio_engine.hpp Replace process-spawning audio with miniaudio for non-blocking playback 2026-02-09 00:40:50 -08:00
footstep_manager.hpp Replace process-spawning audio with miniaudio for non-blocking playback 2026-02-09 00:40:50 -08:00
mount_sound_manager.hpp Implement mount ambient sounds 2026-02-09 01:19:35 -08:00
music_manager.hpp Add ambient sound system and eliminate log spam 2026-02-09 14:50:14 -08:00
npc_voice_manager.hpp Add comprehensive NPC voice system with interaction and combat sounds 2026-02-09 16:03:51 -08:00