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These three server-push opcodes were silently consumed without sending the required client acks, causing the server to stall waiting for confirmation before granting the capability. - SMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY → CMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY_ACK (via handleForceMoveFlagChange) - SMSG_MOVE_UNSET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY → same ack opcode (no separate unset ack exists in WotLK 3.3.5a) - SMSG_MOVE_SET_COLLISION_HGT → CMSG_MOVE_SET_COLLISION_HGT_ACK via new handleMoveSetCollisionHeight() which appends the float height after the standard movement block (required by server-side ack validation) |
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| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| platform | ||
| rendering | ||
| third_party | ||
| ui | ||