mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-22 23:30:14 +00:00
Previously these four spline-move opcodes were silently consumed with packet.setReadPos(getSize()), skipping even the packed-GUID read. - SMSG_SPLINE_MOVE_UNSET_FLYING: now reads packed guid and fires unitMoveFlagsCallback_(guid, 0) to clear the flying animation state on nearby entities (counterpart to SMSG_SPLINE_MOVE_SET_FLYING). - SMSG_SPLINE_MOVE_UNROOT, SMSG_SPLINE_MOVE_UNSET_HOVER, SMSG_SPLINE_MOVE_WATER_WALK: now properly parse the packed guid instead of consuming the full packet; no animation-state callback needed. |
||
|---|---|---|
| .. | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||