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- TerrainManager loads WOC collision meshes alongside WOT/WHM terrain from both custom_zones/ and output/ directories - CollisionData stored per-tile with triangle array + bounds - isPositionWalkable(x, y): returns whether a world position is on walkable terrain (barycentric point-in-triangle test) - getCollisionFlags(x, y): returns per-triangle flags (walkable, water, steep, indoor) for movement system integration - Defaults to walkable when no collision data is loaded (backward compat) - Custom zone players now have proper terrain physics boundaries |
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| math | ||
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