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79th procedural texture: solid N-pointed star polygon centered on the texture. Each pixel computes its polar (r, θ); the star boundary at any θ alternates between outer and inner radii using a 2π/N triangular-wave pattern (0 at sector edges = points, 1 at sector center = valley). Pixels with r < boundary(θ) are filled with the star color. Distinct from --gen-texture-starburst (thin rays with bg between them) and --gen-texture-pinwheel (alternating solid wedges) — star is a single solid polygon shape. innerFrac controls the star's "sharpness": near 0 gives spike-thin star arms; near 1 approximates a circle. Default 0.40 with 5 points gives the classic American-flag star. The first point is rotated to the top (-Y screen direction) for canonical orientation. Useful for medallion centers, shield emblems, religious / order symbols, magic-circle icons, banner emblems, sheriff- badge inserts. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||