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- GetNumAddOns() — returns count of loaded addons - GetAddOnInfo(indexOrName) — returns name, title, notes, loadable Addon info is stored in the Lua registry from the .toc directives and populated before addon files execute. Useful for addon managers and compatibility checks between addons. Total WoW API: 33 functions.
58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
#pragma once
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#include <string>
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#include <vector>
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struct lua_State;
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namespace wowee::game { class GameHandler; }
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namespace wowee::addons {
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struct TocFile; // forward declaration
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class LuaEngine {
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public:
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LuaEngine();
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~LuaEngine();
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LuaEngine(const LuaEngine&) = delete;
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LuaEngine& operator=(const LuaEngine&) = delete;
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bool initialize();
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void shutdown();
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bool executeFile(const std::string& path);
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bool executeString(const std::string& code);
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void setGameHandler(game::GameHandler* handler);
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// Fire a WoW event to all registered Lua handlers.
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void fireEvent(const std::string& eventName,
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const std::vector<std::string>& args = {});
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// Try to dispatch a slash command via SlashCmdList. Returns true if handled.
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bool dispatchSlashCommand(const std::string& command, const std::string& args);
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// Call OnUpdate scripts on all frames that have one.
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void dispatchOnUpdate(float elapsed);
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// SavedVariables: load globals from file, save globals to file
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bool loadSavedVariables(const std::string& path);
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bool saveSavedVariables(const std::string& path, const std::vector<std::string>& varNames);
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// Store addon info in registry for GetAddOnInfo/GetNumAddOns
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void setAddonList(const std::vector<TocFile>& addons);
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lua_State* getState() { return L_; }
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bool isInitialized() const { return L_ != nullptr; }
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private:
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lua_State* L_ = nullptr;
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game::GameHandler* gameHandler_ = nullptr;
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void registerCoreAPI();
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void registerEventAPI();
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};
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} // namespace wowee::addons
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