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Foundation for WoW-compatible addon support: - Vendor Lua 5.1.5 source as a static library (extern/lua-5.1.5) - TocParser: parses .toc files (## directives + file lists) - LuaEngine: Lua 5.1 VM with sandboxed stdlib (no io/os/debug), WoW-compatible print() that outputs to chat, GetTime() stub - AddonManager: scans Data/interface/AddOns/ for .toc files, loads .lua files on world entry, skips LoadOnDemand addons - /run <code> slash command for inline Lua execution - HelloWorld test addon that prints to chat on load Integration: AddonManager initialized after asset manager, addons loaded once on first world entry, reset on logout. XML frame parsing is deferred to a future step.
36 lines
890 B
C
36 lines
890 B
C
/*
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** $Id: lundump.h,v 1.37.1.1 2007/12/27 13:02:25 roberto Exp $
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** load precompiled Lua chunks
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** See Copyright Notice in lua.h
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*/
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#ifndef lundump_h
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#define lundump_h
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#include "lobject.h"
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#include "lzio.h"
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/* load one chunk; from lundump.c */
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LUAI_FUNC Proto* luaU_undump (lua_State* L, ZIO* Z, Mbuffer* buff, const char* name);
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/* make header; from lundump.c */
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LUAI_FUNC void luaU_header (char* h);
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/* dump one chunk; from ldump.c */
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LUAI_FUNC int luaU_dump (lua_State* L, const Proto* f, lua_Writer w, void* data, int strip);
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#ifdef luac_c
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/* print one chunk; from print.c */
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LUAI_FUNC void luaU_print (const Proto* f, int full);
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#endif
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/* for header of binary files -- this is Lua 5.1 */
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#define LUAC_VERSION 0x51
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/* for header of binary files -- this is the official format */
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#define LUAC_FORMAT 0
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/* size of header of binary files */
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#define LUAC_HEADERSIZE 12
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#endif
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