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The editor's rebuildObjects path was destroying every cached model and re-uploading it on every (debounced) change. Added M2Renderer::clearInstances that drops only the instance list while keeping models loaded. Editor's clearObjects switches to clearInstances (M2) + clearInstances (WMO), and persistent path->modelId maps survive across rebuilds. clearTerrain fully evicts when loading a new zone. |
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| .. | ||
| addons | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| math | ||
| network | ||
| pipeline | ||
| platform | ||
| rendering | ||
| third_party | ||
| ui | ||