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Foundation for WoW-compatible addon support: - Vendor Lua 5.1.5 source as a static library (extern/lua-5.1.5) - TocParser: parses .toc files (## directives + file lists) - LuaEngine: Lua 5.1 VM with sandboxed stdlib (no io/os/debug), WoW-compatible print() that outputs to chat, GetTime() stub - AddonManager: scans Data/interface/AddOns/ for .toc files, loads .lua files on world entry, skips LoadOnDemand addons - /run <code> slash command for inline Lua execution - HelloWorld test addon that prints to chat on load Integration: AddonManager initialized after asset manager, addons loaded once on first world entry, reset on logout. XML frame parsing is deferred to a future step.
38 lines
765 B
C
38 lines
765 B
C
/*
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** $Id: linit.c,v 1.14.1.1 2007/12/27 13:02:25 roberto Exp $
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** Initialization of libraries for lua.c
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** See Copyright Notice in lua.h
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*/
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#define linit_c
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#define LUA_LIB
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#include "lua.h"
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#include "lualib.h"
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#include "lauxlib.h"
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static const luaL_Reg lualibs[] = {
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{"", luaopen_base},
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{LUA_LOADLIBNAME, luaopen_package},
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{LUA_TABLIBNAME, luaopen_table},
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{LUA_IOLIBNAME, luaopen_io},
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{LUA_OSLIBNAME, luaopen_os},
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{LUA_STRLIBNAME, luaopen_string},
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{LUA_MATHLIBNAME, luaopen_math},
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{LUA_DBLIBNAME, luaopen_debug},
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{NULL, NULL}
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};
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LUALIB_API void luaL_openlibs (lua_State *L) {
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const luaL_Reg *lib = lualibs;
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for (; lib->func; lib++) {
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lua_pushcfunction(L, lib->func);
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lua_pushstring(L, lib->name);
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lua_call(L, 1, 0);
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}
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}
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