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- Flatten Ground: flattens terrain to object height with smooth falloff around placed buildings/structures (undoable). Button in object panel - Scatter auto-align: checkbox enables terrain snapping + slope alignment for scattered objects (trees snap to ground and lean with hillsides) - Batch convert now falls back to asset manifest when filesystem dir is empty — converts M2/WMO from game data without filesystem extraction - Public terrain editor wrappers: beginGeneratorUndo, endGeneratorUndo, markDirty, stitchChunkEdges, getChunkVertexWorldPos |
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|---|---|---|
| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||