Kelsidavis-WoWee/src/pipeline
Kelsi d537d7163e feat(pipeline): add Wowee Open Weather (.wow) zone schedule
8th open-format addition to the Wowee pipeline. Replaces
WoW's WeatherTypes.dbc / WeatherEffect logic with a single
binary file holding a list of weather states for one zone,
each tagged with intensity bounds, a probability weight,
and duration bounds. The renderer / runtime samples one
entry at a time using weighted-random selection, drives
it for a uniform-random duration in [min, max] sec, then
re-rolls.

  • Types: Clear / Rain / Snow / Storm / Sandstorm / Fog /
    Blizzard (extensible enum).

  • Binary format: magic "WOWA", version 1, name, N entries
    each storing (typeId, minIntensity, maxIntensity, weight,
    minDurationSec, maxDurationSec).

CLI:
  • --info-wow <wow-base> [--json] — inspect a WOW
  • --gen-weather-temperate — clear + rain + fog (forest)
  • --gen-weather-arctic    — snow + blizzard + fog (tundra)
  • --gen-weather-desert    — clear + sandstorm (dunes)
  • --gen-weather-stormy    — rain + storm + occasional clear

The 8th open format complementing the rest:
  M2 → WOM | WMO → WOB | WMO collision → WOC | ADT → WOT
  DBC → JsonDBC | BLP → PNG | Light.dbc → WOL | WeatherTypes.dbc → WOW

Smoke-tested all 4 presets + JSON output. Each preset reads
back identically with the expected entry count and weight
distribution.
2026-05-09 14:10:13 -07:00
..
adt_loader.cpp fix(adt): scrub NaN/inf in MDDF + MODF placement floats 2026-05-06 06:05:17 -07:00
asset_manager.cpp feat(runtime): pick up JSON DBC sidecars from --emit-json-dbc 2026-05-06 10:43:13 -07:00
asset_manifest.cpp Replace MPQ runtime with loose file asset system 2026-02-12 20:32:14 -08:00
blp_loader.cpp refactor: name ADT vertex constants, add BLP decompression comments 2026-03-30 14:28:22 -07:00
custom_zone_discovery.cpp fix(zones): clamp discovery mapId and tile coords on scan 2026-05-06 07:00:04 -07:00
dbc_layout.cpp fix: auto-detect CharSections.dbc layout and add Blood Elf/Draenei NPC voices 2026-03-23 11:00:49 -07:00
dbc_loader.cpp fix(dbc): skip non-array rows in loadJSON instead of failing 2026-05-06 10:07:49 -07:00
loose_file_reader.cpp Replace MPQ runtime with loose file asset system 2026-02-12 20:32:14 -08:00
m2_loader.cpp feat(rendering): implement spell visual effects with bone-tracked ribbons and particles 2026-04-07 11:27:59 +03:00
terrain_mesh.cpp fix(terrain): hide chunk grid by tiling textures 4× per chunk 2026-05-08 12:34:16 -07:00
wdt_loader.cpp fix(parsing): bail on suspicious maskBlockCount in CREATE_OBJECT blocks 2026-04-05 20:12:17 -07:00
wmo_loader.cpp fix: guard fsPath underflow, name WMO doodad mask, add why-comments 2026-03-30 14:33:08 -07:00
wowee_building.cpp fix(wob): reject load on out-of-range string lengths 2026-05-06 09:23:19 -07:00
wowee_collision.cpp fix(woc): cap triangle count and clamp tile coords on save 2026-05-06 09:08:07 -07:00
wowee_light.cpp feat(pipeline): add WOL preset variants for cave/dungeon/night 2026-05-09 14:01:26 -07:00
wowee_model.cpp feat(extract): emit WOM and WOB side-files (M2/WMO → open formats) 2026-05-06 10:32:17 -07:00
wowee_model_fromm2.cpp feat(extract): emit WOM and WOB side-files (M2/WMO → open formats) 2026-05-06 10:32:17 -07:00
wowee_terrain_loader.cpp fix(wot): cap doodadNames/wmoNames at 65536 + guard non-string entries 2026-05-06 10:06:20 -07:00
wowee_weather.cpp feat(pipeline): add Wowee Open Weather (.wow) zone schedule 2026-05-09 14:10:13 -07:00