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- River Carver in Sculpt panel: carves a channel between two points with configurable width and depth - Set Start at cursor, then Set End + Carve to create the channel - Smooth quadratic falloff at edges for natural riverbank shape - Works by projecting each terrain vertex onto the line segment and lowering height based on distance from center - Auto-stitches chunk edges after carving - Pair with Water mode to fill the carved channel with liquid |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||