Kelsidavis-WoWee/src/rendering
Kelsi d6f0c2ec46 Add comprehensive weather, water, and zone ambient audio systems
Implemented three new ambient audio systems with automatic day/night transitions:

Weather ambience:
- Rain sounds (light/medium/heavy intensity based on weather system)
- Snow sounds (light/medium/heavy intensity)
- Automatically syncs with visual weather system in renderer
- Different loop intervals based on intensity (18-30s)
- Disabled indoors

Water ambience:
- Underwater swimming sounds (18s loop)
- Ocean surface sounds
- State tracking for entering/exiting water

Zone ambience:
- Forest (normal and snow variants)
- Beach sounds
- Grasslands
- Jungle
- Marsh/swamp
- Desert (canyon and plains variants)
- All zones have separate day/night sound files
- 30s loop interval for subtle background atmosphere
- Disabled indoors

Technical details:
- Added WeatherType enum (NONE, RAIN/SNOW LIGHT/MEDIUM/HEAVY)
- Added ZoneType enum (NONE, FOREST_NORMAL, FOREST_SNOW, BEACH, GRASSLANDS, JUNGLE, MARSH, DESERT_CANYON, DESERT_PLAINS)
- Loads 26 new sound files from Sound\Ambience\Weather and Sound\Ambience\ZoneAmbience
- Weather intensity thresholds: <0.33 = light, 0.33-0.66 = medium, >0.66 = heavy
- Renderer automatically converts Weather::Type + intensity to AmbientSoundManager::WeatherType
- All ambience respects volumeScale_ and indoor state
- State change logging for debugging transitions
2026-02-09 16:12:06 -08:00
..
camera.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
camera_controller.cpp Fix jump collision with slope grace period 2026-02-09 01:01:25 -08:00
celestial.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
character_preview.cpp Optimize WMO rendering and collision performance 2026-02-05 17:20:30 -08:00
character_renderer.cpp Add ambient sound system and eliminate log spam 2026-02-09 14:50:14 -08:00
clouds.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
frustum.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
lens_flare.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
lightning.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
loading_screen.cpp Add loading screen to online mode, fix ImGui frame conflict, truncate log on start 2026-02-06 14:49:53 -08:00
m2_renderer.cpp Eliminate per-frame allocations in M2 renderer to reduce CPU stutter 2026-02-09 00:41:07 -08:00
material.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
mesh.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
minimap.cpp Improve targeting, minimap, and bridge collisions 2026-02-07 20:51:53 -08:00
mount_dust.cpp Fix mount dust visibility: spawn above ground with stronger upward velocity 2026-02-09 01:32:40 -08:00
performance_hud.cpp Optimize WMO rendering and collision performance 2026-02-05 17:20:30 -08:00
renderer.cpp Add comprehensive weather, water, and zone ambient audio systems 2026-02-09 16:12:06 -08:00
scene.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
shader.cpp Performance optimizations and collision improvements 2026-02-02 23:03:45 -08:00
skybox.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
starfield.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
swim_effects.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
terrain_manager.cpp Add ambient sound system and eliminate log spam 2026-02-09 14:50:14 -08:00
terrain_renderer.cpp Preload terrain textures on background thread and fix ramp Z-snapping 2026-02-08 01:16:23 -08:00
texture.cpp Add centralized anisotropic filtering, fog, and Blinn-Phong specular to all renderers 2026-02-04 15:05:46 -08:00
video_player.cpp Play looping MP4 behind auth screen 2026-02-05 15:34:29 -08:00
water_renderer.cpp Reduce wave amplitude to fix tile boundary gaps 2026-02-08 22:35:11 -08:00
weather.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
wmo_renderer.cpp Disable all WMO floor caching including per-frame cache 2026-02-08 20:37:04 -08:00
world_map.cpp Add mount rider bob and hoofbeat sounds, improve world map 2026-02-07 18:38:36 -08:00