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Capsule along the Y axis: cylindrical body of length cylHeight bookended by two hemispheres of `radius`. Total height is cylHeight + 2*radius. Useful for character collision shells, pill-shaped buttons, hot-dog props, physics-friendly placeholders, sausages. Layout: top hemisphere (stacks rings, north pole at the top) → cylindrical body (1 quad band) → bottom hemisphere (mirror). Per-vertex normals follow the smooth surface so shading works correctly through the body-cap transition. Args: <wom-base> [radius] [cylHeight] [segments] [stacks] Defaults: 0.5 / 1.0 / 16 / 8. Verified: defaults produce 340 verts / 544 tris with bounds spanning the expected total height of 2.0 (= 1.0 cylinder + 2*0.5 hemispheres). Brings the procedural primitive set to 11. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||