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Add UnitMoveFlagsCallback fired on every MSG_MOVE_* with the raw movement flags field. Application.cpp uses it to update swimming and walking state from any packet, not just explicit START_SWIM/ STOP_SWIM opcodes — fixing cold-join cases where a player is already swimming when we enter the world. Per-frame animation sync now selects Walk(4) when the WALKING flag is set, Run(5) otherwise, and Swim(42)/SwimIdle(41) when swimming. UnitAnimHintCallback is simplified to jump (38=JumpMid) only. |
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| .. | ||
| application.hpp | ||
| coordinates.hpp | ||
| input.hpp | ||
| logger.hpp | ||
| memory_monitor.hpp | ||
| spawn_presets.hpp | ||
| window.hpp | ||