Kelsidavis-WoWee/src/audio
Kelsi d8002955a3 Add debug logging for GameObject spawns to diagnose duplicate cathedral
Added detailed logging in spawnOnlineGameObject() to help identify duplicate
game object spawns. Logs displayId, guid, model path, and position for both
new spawns and position updates. This will help diagnose the floating
cathedral model issue in Stormwind by showing which GUIDs are being spawned
and their coordinates.
2026-02-09 18:04:20 -08:00
..
activity_sound_manager.cpp Add ambient sound system and eliminate log spam 2026-02-09 14:50:14 -08:00
ambient_sound_manager.cpp Make city bell tolls mark real server time like actual clock towers 2026-02-09 16:33:53 -08:00
audio_engine.cpp Add ambient sound system and eliminate log spam 2026-02-09 14:50:14 -08:00
combat_sound_manager.cpp Add player character combat vocals with 60+ voice lines 2026-02-09 16:42:15 -08:00
footstep_manager.cpp Replace process-spawning audio with miniaudio for non-blocking playback 2026-02-09 00:40:50 -08:00
mount_sound_manager.cpp Implement mount ambient sounds 2026-02-09 01:19:35 -08:00
movement_sound_manager.cpp Add movement sound manager for water splashes and jump/land vocalizations 2026-02-09 16:50:37 -08:00
music_manager.cpp Add ambient sound system and eliminate log spam 2026-02-09 14:50:14 -08:00
npc_voice_manager.cpp Add goblin voice support for NPCs 2026-02-09 17:14:34 -08:00
npc_voice_manager.cpp.old Add debug logging for GameObject spawns to diagnose duplicate cathedral 2026-02-09 18:04:20 -08:00
spell_sound_manager.cpp Add comprehensive spell sound manager with 35+ magic sounds 2026-02-09 16:45:30 -08:00
ui_sound_manager.cpp Implement comprehensive audio control panel with tabbed settings interface 2026-02-09 17:07:22 -08:00