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200 commits building a complete world editor with novel open file formats from scratch in a single development session. Final stats: - 11,532 lines across 55 files - 6 editor modes, 30+ terrain tools, 3 noise types - 5 novel binary formats: WHM1, WOM1, WOB1, WCP1, WOT - All 6 Blizzard formats replaced with open alternatives - 4/6 formats fully loading in client (terrain, textures, models, buildings) - CLI: --help, --version, --list-zones, --convert-m2 - Project system with git collaboration - Full content pipeline: create → export → pack → share → load By Kelsi Davis |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||