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Seeded random items.json populator. Pulls a quality-banded prefix
("Worn" → "Eternal" depending on rolled quality) plus a noun
("Sword", "Tome", "Cloak"...) for plausible names, then randomizes
itemLevel and stack size around quality-appropriate baselines.
Useful for playtest loot tables that need bulk content without
hand-typing each entry. Reproducible from --seed; respects
--max-quality so a "trash loot" pass won't accidentally drop
artifacts.
Verified on a fresh zone: 8 items rolled with the seed=5 produces
a sensible spread (1 epic Tome, 1 epic Cuirass, 1 uncommon Bow,
5 common/poor) and unique IDs starting at 1. Brings command count
to 233.
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||