Kelsidavis-WoWee/include/audio
Kelsi da249d5be0 Add comprehensive combat sound manager with weapon swings and impacts
Implemented complete combat audio system with 40+ combat sounds:

Weapon swing sounds (whooshes):
- Small weapons (1H): 3 variations + crit
- Medium weapons (2H): 3 variations + crit
- Large weapons (heavy 2H): 3 variations + crit
- Miss whooshes: separate 1H/2H sounds

Impact sounds by armor type:
- Flesh (unarmored/cloth): 3 variations + crit
- Chain armor: 3 variations + crit
- Plate armor: 3 variations + crit
- Shield blocks: 3 variations + crit
- Metal weapon parries: 1 sound
- Wood impacts: 3 variations
- Stone impacts: 3 variations

Emote sounds:
- Clap: 7 variations

Technical details:
- Loads 40+ sound files from Sound\Item\Weapons and Sound\Character
- Simple API: playWeaponSwing(size, isCrit), playImpact(size, type, isCrit)
- Random variation selection for non-crit sounds
- Volume at 0.8 with global scale control
- Crit sounds play 1.2x louder for emphasis
- Uses 1H axe impact sounds as base (similar across weapon types)
- Ready for integration with combat system

Usage examples:
```cpp
combatSoundManager->playWeaponSwing(WeaponSize::SMALL, false);
combatSoundManager->playImpact(WeaponSize::MEDIUM, ImpactType::PLATE, true);
combatSoundManager->playWeaponMiss(true);  // 2H miss
combatSoundManager->playClap();
```

This adds essential combat audio feedback for melee combat!
2026-02-09 16:38:50 -08:00
..
activity_sound_manager.hpp Add ambient sound system and eliminate log spam 2026-02-09 14:50:14 -08:00
ambient_sound_manager.hpp Make city bell tolls mark real server time like actual clock towers 2026-02-09 16:33:53 -08:00
audio_engine.hpp Replace process-spawning audio with miniaudio for non-blocking playback 2026-02-09 00:40:50 -08:00
combat_sound_manager.hpp Add comprehensive combat sound manager with weapon swings and impacts 2026-02-09 16:38:50 -08:00
footstep_manager.hpp Replace process-spawning audio with miniaudio for non-blocking playback 2026-02-09 00:40:50 -08:00
mount_sound_manager.hpp Implement mount ambient sounds 2026-02-09 01:19:35 -08:00
music_manager.hpp Add ambient sound system and eliminate log spam 2026-02-09 14:50:14 -08:00
npc_voice_manager.hpp Add comprehensive NPC voice system with interaction and combat sounds 2026-02-09 16:03:51 -08:00
ui_sound_manager.hpp Add comprehensive UI sound manager for interface interactions 2026-02-09 16:30:47 -08:00