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46th open format — replaces AnimationData.dbc plus the hard-coded animation-id tables in M2 model loaders. Defines named animations (Stand, Walk, Run, Cast, Death, MountIdle, Fly, ...) with fallback chains, behavior tier (default / mounted / sitting / aerial / swimming), and weapon-flag bitmasks that select the correct animation variant when the model wields 1H / 2H / dual / bow / rifle / wand / etc. Cross-references with prior formats — fallbackId resolves within the same WANI catalog (graceful degradation when the requested animation is absent: Run falls back to Walk, Attack2H falls back to Attack1H). 10 weapon-flag constants + 6 behavior flags (Looped, BlendableCycle, Interruptable, MovementSync, OneShot, PreserveAtEnd). 5 behavior tiers. CLI: --gen-animations (5 essentials), --gen-animations-combat (8 weapon-typed attacks + parry + channel), --gen-animations-movement (6 locomotion anims with tier transitions). Validator catches id-uniqueness, fallback-self-loop, looped-without-duration, mutually-exclusive Looped+OneShot flags, weaponFlags=0 warning, and unresolved fallback warnings. Also extends --list-formats and --info-magic with WANI. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||