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Implement framework for playing mount sounds (flapping, galloping) based on mount type and movement state. Actual sound playback to be implemented next.
58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
#pragma once
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#include <string>
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#include <cstdint>
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namespace wowee {
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namespace pipeline { class AssetManager; }
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namespace audio {
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enum class MountType {
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NONE,
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GROUND, // Horse, wolf, raptor, etc.
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FLYING, // Griffin, wyvern, drake, etc.
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SWIMMING // Sea turtle, etc.
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};
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class MountSoundManager {
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public:
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MountSoundManager();
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~MountSoundManager();
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bool initialize(pipeline::AssetManager* assets);
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void shutdown();
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void update(float deltaTime);
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// Called when mounting/dismounting
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void onMount(uint32_t creatureDisplayId, bool isFlying);
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void onDismount();
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// Update movement state
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void setMoving(bool moving);
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void setFlying(bool flying);
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void setGrounded(bool grounded);
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bool isMounted() const { return mounted_; }
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void setVolumeScale(float scale) { volumeScale_ = scale; }
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private:
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MountType detectMountType(uint32_t creatureDisplayId) const;
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void updateMountSounds();
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void stopAllMountSounds();
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pipeline::AssetManager* assetManager_ = nullptr;
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bool mounted_ = false;
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bool moving_ = false;
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bool flying_ = false;
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MountType currentMountType_ = MountType::NONE;
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uint32_t currentDisplayId_ = 0;
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float volumeScale_ = 1.0f;
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// Sound state tracking
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bool playingMovementSound_ = false;
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bool playingIdleSound_ = false;
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};
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} // namespace audio
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} // namespace wowee
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