mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-07 09:33:51 +00:00
Quick-start: scaffold a zone AND populate one of each content type
(1 creature, 1 object, 1 quest with objective + XP reward) in a
single command. Goes from empty filesystem to 'something to look at'
without 7 chained --add-* commands:
wowee_editor --mvp-zone 'Demo Land' 30 30
Created demo zone: custom_zones/Demo_Land
tile : (30, 30)
contents : 1 creature, 1 object, 1 quest (with objective + reward)
next : wowee_editor --info-zone-tree custom_zones/Demo_Land
Demo Land/
├─ Manifest ...
├─ Tiles (1) — (30, 30)
├─ Creatures (1) — lvl 5 Demo Wolf
├─ Objects (1) — m2 World/Generic/Tree.m2
├─ Quests (1) — [1] Welcome to Demo Land (lvl 1, 100 XP)
│ └─ kill ×1 Demo Wolf
Demo content is positioned roughly at tile center (533.33-yard
intervals from origin tile 32/32). Quest references the demo
creature's auto-id so --check-zone-refs passes immediately.
Use cases:
- Smoke-testing the bake/validate pipeline
- Screenshot bait for docs / blog posts
- Editor onboarding (open a zone in the GUI to see the format)
- CI sanity check (does our editor still produce a viewable zone?)
Verified end-to-end: --mvp-zone 'Demo Land' → --info-zone-tree
shows all 4 sections populated correctly, file list matches
expected 6 files.
|
||
|---|---|---|
| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||