mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-22 23:30:14 +00:00
processAsyncNpcCompositeResults() had no per-frame budget cap, so when many NPCs finished async skin compositing simultaneously (e.g. right after world load), all results were finalized in a single frame causing up to 284ms frame stalls. Apply the same 2ms budget pattern used by processAsyncCreatureResults. Load screen still processes all pending composites without the cap (unlimited=true). |
||
|---|---|---|
| .. | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| platform | ||
| rendering | ||
| third_party | ||
| ui | ||