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- Add per-batch glow metadata (lantern hint, card-like classification, tint) - Track normalized texture keys and log lantern/light texture sets once for diagnostics - Force sprite replacement for known Stormwind/Night Elf glow textures - Keep lantern/light meshes visible while hiding only classified glow-card submeshes - Choose glow sprite tint from texture hints (cool/red/warm) to avoid orange-only cards - Broaden lantern glow detection to handle gameobject lights with nonstandard material setups |
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