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The AABB transform bug (direct min/max transform was wrong for rotated WMOs) was fixed in a prior commit. Portal culling now uses the correct world-space AABB computed from all 8 corners, so frustum intersection is valid. The AABB-based test is conservative (no portal plane-side check): a visible portal can only be incorrectly INCLUDED, never EXCLUDED. This means no geometry can disappear, and any overdraw is handled by the z-buffer. Enable by default to get the performance benefit inside WMOs and dungeons. |
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