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- Animation stutter: skip playAnimation(Run) for the local player in the server movement callback — the player renderer state machine already manages it; resetting animTime on every movement packet caused visible stutter - Resolution crash: reorder swapchain recreation so old swapchain is only destroyed after confirming the new build succeeded; add null-swapchain guard in beginFrame to survive the retry window - Memory cap: reduce cache budget from 80% uncapped to 50% hard-capped at 16 GB to prevent excessive RAM use on high-memory systems - Spell tooltip: suppress "Drag to action bar / Double-click to cast" hints when the tooltip is shown from the action bar (showUsageHints=false) - M2 collision: add watermelon/melon/squash/gourd to foliage (no-collision); exclude chair/bench/stool/seat/throne from smallSolidProp so invisible chair bounding boxes no longer trap the player |
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| .. | ||
| adt_loader.cpp | ||
| asset_manager.cpp | ||
| asset_manifest.cpp | ||
| blp_loader.cpp | ||
| dbc_layout.cpp | ||
| dbc_loader.cpp | ||
| loose_file_reader.cpp | ||
| m2_loader.cpp | ||
| mpq_manager.cpp | ||
| terrain_mesh.cpp | ||
| wdt_loader.cpp | ||
| wmo_loader.cpp | ||