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Previously this opcode was unrecognised and silently dropped, leaving the client stuck in ENTERING_WORLD with no feedback when the server rejected a login (duplicate session, world down, disabled race/class, etc.). Now we decode the LoginFailureReason byte, reset state to CHAR_LIST_RECEIVED so the player can retry, and surface a red error message on the character screen via the new CharLoginFailCallback. Also adds isError colour support to CharacterScreen::setStatus so failures show in red and successes in green. |
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| .. | ||
| db | ||
| dbc_layouts.json | ||
| expansion.json | ||
| opcodes.json | ||
| update_fields.json | ||