Kelsidavis-WoWee/include
Pavel Okhlopkov de0383aa6b refactor: extract spline math, consolidate packet parsing, decompose TransportManager
Extract CatmullRomSpline (include/math/spline.hpp, src/math/spline.cpp) as a
standalone, immutable, thread-safe spline module with O(log n) binary segment
search and fused position+tangent evaluation — replacing the duplicated O(n)
evalTimedCatmullRom/orientationFromTangent pair in TransportManager.

Consolidate 7 copies of spline packet parsing into shared functions in
game/spline_packet.{hpp,cpp}: parseMonsterMoveSplineBody (WotLK/TBC),
parseMonsterMoveSplineBodyVanilla, parseClassicMoveUpdateSpline,
parseWotlkMoveUpdateSpline, and decodePackedDelta. Named SplineFlag constants
replace magic hex literals throughout.

Extract TransportPathRepository (game/transport_path_repository.{hpp,cpp}) from
TransportManager — owns path data, DBC loading, and path inference. Paths stored
as PathEntry wrapping CatmullRomSpline + metadata (zOnly, fromDBC, worldCoords).
TransportManager reduced from ~1200 to ~500 lines, focused on transport lifecycle
and server sync.

Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com>
2026-04-11 08:30:28 +03:00
..
addons chore(lua): refactor addon Lua engine API + progress docs 2026-04-03 07:31:06 +03:00
audio fix(render): code quality cleanup 2026-04-06 22:43:13 +03:00
auth fix(render): code quality cleanup 2026-04-06 22:43:13 +03:00
core refactor: extract spline math, consolidate packet parsing, decompose TransportManager 2026-04-11 08:30:28 +03:00
game refactor: extract spline math, consolidate packet parsing, decompose TransportManager 2026-04-11 08:30:28 +03:00
math refactor: extract spline math, consolidate packet parsing, decompose TransportManager 2026-04-11 08:30:28 +03:00
network memory, threading, network hardening 2026-04-06 21:19:37 +03:00
pipeline memory, threading, network hardening 2026-04-06 21:19:37 +03:00
platform Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
rendering feat(rendering): implement spell visual effects with bone-tracked ribbons and particles 2026-04-07 11:27:59 +03:00
third_party Fix cross-platform FSR3 compile path and Path-A runtime wiring 2026-03-09 04:24:24 -07:00
ui refactor: extract spline math, consolidate packet parsing, decompose TransportManager 2026-04-11 08:30:28 +03:00