Kelsidavis-WoWee/src/ui
Kelsi cccd52b32f fix: equipment visibility (remove layout verification gate), follow uses run speed
Equipment: removed the visibleItemLayoutVerified_ gate from
updateOtherPlayerVisibleItems(). The default WotLK field layout (base=284,
stride=2) is correct and should be used immediately. The verification
heuristic was silently blocking ALL other-player equipment rendering by
queuing for auto-inspect (which doesn't return items in WotLK anyway).

Follow: auto-follow now uses run speed (autoRunning) instead of walk speed.
Also uses squared distance for the distance checks.

Commands: /quit, /exit aliases for /logout; /difficulty normal/heroic/25/25heroic
sends CMSG_CHANGEPLAYER_DIFFICULTY.
2026-03-27 18:05:42 -07:00
..
auth_screen.cpp fix: return UINT32_MAX from findMemType on failure, add [[nodiscard]] 2026-03-27 14:53:29 -07:00
character_create_screen.cpp refactor: promote 7 more static const arrays to constexpr 2026-03-27 14:46:31 -07:00
character_screen.cpp refactor: deduplicate class color functions, add 9 color constants 2026-03-27 14:07:36 -07:00
game_screen.cpp fix: equipment visibility (remove layout verification gate), follow uses run speed 2026-03-27 18:05:42 -07:00
inventory_screen.cpp refactor: promote 7 more static const arrays to constexpr 2026-03-27 14:46:31 -07:00
keybinding_manager.cpp refactor: promote remaining static const arrays to constexpr across UI 2026-03-27 14:47:58 -07:00
quest_log_screen.cpp refactor: consolidate UI colors, quality colors, and renderCoinsText 2026-03-25 12:27:43 -07:00
realm_screen.cpp refactor: replace 8 more inline color literals with existing constants 2026-03-27 10:14:47 -07:00
spellbook_screen.cpp refactor: replace 8 more inline color literals with existing constants 2026-03-27 10:14:47 -07:00
talent_screen.cpp refactor: add kCastGreen/kQueueGreen constants, remove dead code 2026-03-27 15:01:12 -07:00
ui_manager.cpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00