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FSR EASU and FSR2 sharpen fragment shaders had a manual Y-flip to undo the now-removed postprocess.vert flip. Strip those since the vertex shader no longer flips, making all postprocess paths consistent. Also flip the default mouse Y-axis to match user expectation (mouse down = look up / flight-sim style) and make FSR1 disable MSAA on enable, matching FSR2 behaviour (FSR provides its own spatial AA).
4.7 KiB
4.7 KiB