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Add QuestPoi struct and setQuestPois() to WorldMap, render quest objective markers as cyan circles with golden outlines and quest title labels. Wire gossipPois_ (from SMSG_QUEST_POI_QUERY_RESPONSE) through GameScreen to the world map so quest objectives are visible alongside party dots and taxi nodes. |
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| .. | ||
| addons | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| platform | ||
| rendering | ||
| third_party | ||
| ui | ||