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- Zone manifest (zone.json): generated on export with map name, map ID, tile list, biome, creature flag, and file paths. This is what the wowee client will read to discover and load custom zones. - Export workflow now produces a complete loadable zone package: zone.json + MapName.wdt + MapName_X_Y.adt + creatures.json - ZoneManifest class with save/load (JSON format) - Custom map IDs start at 9000+ to avoid conflicting with retail maps - New Terrain dialog shows helper text for map name format |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||