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CharacterRenderer::destroyInstanceBones had the same immediate-free bug as M2Renderer — freeing bone descriptor sets and buffers while in-flight command buffers still reference them. Applies the same deferred pattern via deferAfterFrameFence for the removeInstance streaming path. |
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| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
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| platform | ||
| rendering | ||
| third_party | ||
| ui | ||