Kelsidavis-WoWee/src/pipeline
Paul 2cb47bf126 chore(testing): add unit tests and update core render/network pipelines
- add new tests:
  - test_blp_loader.cpp
  - test_dbc_loader.cpp
  - test_entity.cpp
  - test_frustum.cpp
  - test_m2_structs.cpp
  - test_opcode_table.cpp
  - test_packet.cpp
  - test_srp.cpp
  - CMakeLists.txt
- add docs and progress tracking:
  - TESTING.md
  - perf_baseline.md
- update project config/build:
  - .gitignore
  - CMakeLists.txt
  - test.sh
- core engine updates:
  - application.cpp
  - game_handler.cpp
  - world_socket.cpp
  - adt_loader.cpp
  - asset_manager.cpp
  - m2_renderer.cpp
  - post_process_pipeline.cpp
  - renderer.cpp
  - terrain_manager.cpp
  - game_screen.cpp
- add profiler header:
  - profiler.hpp
2026-04-03 09:41:34 +03:00
..
adt_loader.cpp chore(testing): add unit tests and update core render/network pipelines 2026-04-03 09:41:34 +03:00
asset_manager.cpp chore(testing): add unit tests and update core render/network pipelines 2026-04-03 09:41:34 +03:00
asset_manifest.cpp Replace MPQ runtime with loose file asset system 2026-02-12 20:32:14 -08:00
blp_loader.cpp refactor: name ADT vertex constants, add BLP decompression comments 2026-03-30 14:28:22 -07:00
dbc_layout.cpp fix: auto-detect CharSections.dbc layout and add Blood Elf/Draenei NPC voices 2026-03-23 11:00:49 -07:00
dbc_loader.cpp refactor: extract color write mask, name frustum epsilon, add comments 2026-03-30 15:02:47 -07:00
loose_file_reader.cpp Replace MPQ runtime with loose file asset system 2026-02-12 20:32:14 -08:00
m2_loader.cpp refactor: name M2 sequence flag, replace empty loop with std::advance 2026-03-30 14:59:03 -07:00
terrain_mesh.cpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
wdt_loader.cpp fix: WDT MWMO parser used unbounded strlen on chunk data 2026-03-29 20:26:58 -07:00
wmo_loader.cpp fix: guard fsPath underflow, name WMO doodad mask, add why-comments 2026-03-30 14:33:08 -07:00