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https://github.com/Kelsidavis/WoWee.git
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Two more boilerplate patterns repeated across cli_gen_mesh.cpp:
• init: 64 sites set wom.name = path-stem and wom.version = 3
in 3 lines. Hoisted to initWomDefaults(wom, base) — 1 line.
• save: 65 sites had identical 5-line "if save fails, fprintf
stderr and return 1" blocks. Hoisted to saveWomOrError(wom,
base, cmdName) returning bool, used as
`if (!saveWomOrError(...)) return 1;` — also 1 line.
Net cli_gen_mesh.cpp drops by ~254 lines (from 6424 to 6170).
Output bytes verified identical: firepit surface area 2.1100
m² unchanged, cube vertex/index/bounds counts unchanged.
After this batch's prior helpers (addFlatBox, addVertex,
stripExt, finalizeAsSingleBatch, parseOpt*), a typical new
gen-mesh handler now needs zero copy-paste boilerplate to
get a working primitive — every shared bit lives in
cli_box_emitter.hpp and cli_arg_parse.hpp.
118 lines
4.8 KiB
C++
118 lines
4.8 KiB
C++
#pragma once
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#include "pipeline/wowee_model.hpp"
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#include <glm/glm.hpp>
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#include <cstdint>
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#include <cstdio>
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#include <filesystem>
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#include <string>
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namespace wowee {
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namespace editor {
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namespace cli {
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// Initialize a fresh WoweeModel with the canonical procedural-
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// primitive defaults: name derived from the base path's stem and
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// version 3 (current). 64 handlers in cli_gen_mesh.cpp open-coded
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// this 3-line block before extraction.
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inline void initWomDefaults(wowee::pipeline::WoweeModel& wom,
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const std::string& base) {
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wom.name = std::filesystem::path(base).stem().string();
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wom.version = 3;
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}
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// Save a WoweeModel and report a stderr message on failure.
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// Returns true on success so the caller can do
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// `if (!saveWomOrError(...)) return 1;`. The cmdName is included
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// in the error message for context.
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inline bool saveWomOrError(const wowee::pipeline::WoweeModel& wom,
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const std::string& base,
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const char* cmdName) {
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if (wowee::pipeline::WoweeModelLoader::save(wom, base)) return true;
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std::fprintf(stderr, "%s: failed to save %s.wom\n",
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cmdName, base.c_str());
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return false;
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}
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// Strip a file-extension suffix from a base path if present. Used
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// pervasively by --gen-mesh-* / --bake-* / --info-* handlers that
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// accept either `path/foo` or `path/foo.ext` as input — the loader
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// expects the bare base, so the trailing ".wom" / ".wob" / ".woc"
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// must be removed if the user typed it.
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//
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// Pattern was open-coded as a 4-line if-block in 64+ sites
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// across cli_gen_mesh.cpp; hoisted here for one-line callers.
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inline void stripExt(std::string& base, const char* ext) {
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std::size_t extLen = 0;
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while (ext[extLen]) ++extLen;
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if (base.size() >= extLen &&
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base.compare(base.size() - extLen, extLen, ext) == 0) {
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base.resize(base.size() - extLen);
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}
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}
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// Append a single batch covering ALL of wom.indices to wom.batches.
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// Called at the end of every gen-mesh primitive (the procedural
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// builders emit just one batch per primitive). The same 4-line
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// "construct + populate + push" boilerplate was repeated in 53
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// handlers before extraction.
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inline void finalizeAsSingleBatch(wowee::pipeline::WoweeModel& wom) {
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wowee::pipeline::WoweeModel::Batch batch;
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batch.indexStart = 0;
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batch.indexCount = static_cast<uint32_t>(wom.indices.size());
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batch.textureIndex = 0;
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wom.batches.push_back(batch);
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}
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// Append one vertex (position, normal, UV) to a WoweeModel and
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// return its newly-assigned index. Inline because the procedural
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// mesh primitives call this thousands of times per build and the
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// abstraction shouldn't cost a function-call frame each time.
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// Pre-extraction this was the same 5-line lambda copy-pasted into
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// 21 different handlers.
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inline uint32_t addVertex(wowee::pipeline::WoweeModel& wom,
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glm::vec3 p, glm::vec3 n, glm::vec2 uv) {
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wowee::pipeline::WoweeModel::Vertex vtx;
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vtx.position = p;
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vtx.normal = n;
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vtx.texCoord = uv;
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wom.vertices.push_back(vtx);
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return static_cast<uint32_t>(wom.vertices.size() - 1);
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}
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// Per-float overload used by handlers that compute pos/normal/uv
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// components inline rather than building intermediate glm vectors
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// (--gen-mesh-stairs, --gen-mesh-tube, --gen-mesh-capsule,
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// --gen-mesh-arch). Same semantics as the vec3/vec2 form.
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inline uint32_t addVertex(wowee::pipeline::WoweeModel& wom,
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float px, float py, float pz,
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float nx, float ny, float nz,
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float u, float v) {
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return addVertex(wom, glm::vec3(px, py, pz), glm::vec3(nx, ny, nz),
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glm::vec2(u, v));
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}
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// Append a flat-shaded axis-aligned box to a WoweeModel. The box
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// is centered at (cx, cy, cz) with half-extents (hx, hy, hz). Each
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// of the 6 faces emits its own 4 vertices with the face's outward
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// normal, so adjacent faces don't share normals — exactly what
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// flat shading needs. UVs are 0..1 across each face.
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//
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// Used pervasively by --gen-mesh-* primitives that build meshes
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// from axis-aligned box primitives (firepit stones, dock pilings,
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// canopy posts, woodpile logs, tent walls before the door cutout
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// added one-off triangles, etc.). Hoisted out of cli_gen_mesh.cpp
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// where 36 identical lambdas duplicated this implementation.
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void addFlatBox(wowee::pipeline::WoweeModel& wom,
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float cx, float cy, float cz,
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float hx, float hy, float hz);
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// Overload taking lower/upper corner positions (lo, hi). Some
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// callers (--gen-mesh-archway, --gen-mesh-fence) compute corners
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// directly rather than center+halfsize.
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void addFlatBox(wowee::pipeline::WoweeModel& wom,
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glm::vec3 lo, glm::vec3 hi);
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} // namespace cli
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} // namespace editor
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} // namespace wowee
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