Kelsidavis-WoWee/tools/asset_extract
Kelsidavis 1fab17e639 Add Windows build scripts, fix multi-threaded MPQ extraction, and cross-platform temp paths
- Add build.ps1/bat, rebuild.ps1/bat, debug_texture.ps1/bat (Windows equivalents
  of existing bash scripts, using directory junctions for Data link)
- Fix asset extractor: StormLib is not thread-safe even with separate handles per
  thread. Serialize all MPQ reads behind a mutex while keeping CRC computation and
  disk writes parallel. Previously caused 99.8% extraction failures with >1 thread.
- Add SFileHasFile() check during enumeration to skip listfile-only entries
- Add diagnostic logging for extraction failures (first 5 per thread + summary)
- Use std::filesystem::temp_directory_path() instead of hardcoded /tmp/ in
  character_renderer.cpp debug dumps
- Update debug_texture.sh to use $TMPDIR fallback and glob for actual dump filenames
2026-02-25 08:22:45 -08:00
..
extractor.cpp Add Windows build scripts, fix multi-threaded MPQ extraction, and cross-platform temp paths 2026-02-25 08:22:45 -08:00
extractor.hpp Unify asset system: one asset set, always high-res 2026-02-15 04:18:34 -08:00
main.cpp Unify asset system: one asset set, always high-res 2026-02-15 04:18:34 -08:00
manifest_writer.cpp Replace MPQ runtime with loose file asset system 2026-02-12 20:32:14 -08:00
manifest_writer.hpp Replace MPQ runtime with loose file asset system 2026-02-12 20:32:14 -08:00
path_mapper.cpp Replace MPQ runtime with loose file asset system 2026-02-12 20:32:14 -08:00
path_mapper.hpp Replace MPQ runtime with loose file asset system 2026-02-12 20:32:14 -08:00