Kelsidavis-WoWee/include/pipeline/asset_manager.hpp
Kelsi c047446fb7 Add dynamic memory-based asset caching and aggressive loading
- Add MemoryMonitor class for dynamic cache sizing based on available RAM
- Increase terrain load radius to 8 tiles (17x17 grid, 289 tiles)
- Scale worker threads to 75% of logical cores (no cap)
- Increase cache budget to 80% of available RAM, max file size to 50%
- Increase M2 render distance: 1200 units during taxi, 800 when >2000 instances
- Fix camera positioning during taxi flights (external follow mode)
- Add 2-second landing cooldown to prevent re-entering taxi mode on lag
- Update interval reduced to 33ms for faster streaming responsiveness

Optimized for high-memory systems while scaling gracefully to lower-end hardware.
Cache and render distances now fully utilize available VRAM on minimum spec GPUs.
2026-02-08 23:15:26 -08:00

126 lines
3.2 KiB
C++

#pragma once
#include "pipeline/mpq_manager.hpp"
#include "pipeline/blp_loader.hpp"
#include "pipeline/dbc_loader.hpp"
#include <memory>
#include <string>
#include <map>
#include <mutex>
namespace wowee {
namespace pipeline {
/**
* AssetManager - Unified interface for loading WoW assets
*
* Coordinates MPQ archives, texture loading, and database files
*/
class AssetManager {
public:
AssetManager();
~AssetManager();
/**
* Initialize asset manager
* @param dataPath Path to WoW Data directory
* @return true if initialization succeeded
*/
bool initialize(const std::string& dataPath);
/**
* Shutdown and cleanup
*/
void shutdown();
/**
* Check if asset manager is initialized
*/
bool isInitialized() const { return initialized; }
/**
* Load a BLP texture
* @param path Virtual path to BLP file (e.g., "Textures\\Minimap\\Background.blp")
* @return BLP image (check isValid())
*/
BLPImage loadTexture(const std::string& path);
/**
* Load a DBC file
* @param name DBC file name (e.g., "Map.dbc")
* @return Loaded DBC file (check isLoaded())
*/
std::shared_ptr<DBCFile> loadDBC(const std::string& name);
/**
* Get a cached DBC file
* @param name DBC file name
* @return Cached DBC or nullptr if not loaded
*/
std::shared_ptr<DBCFile> getDBC(const std::string& name) const;
/**
* Check if a file exists in MPQ archives
* @param path Virtual file path
* @return true if file exists
*/
bool fileExists(const std::string& path) const;
/**
* Read raw file data from MPQ archives
* @param path Virtual file path
* @return File contents (empty if not found)
*/
std::vector<uint8_t> readFile(const std::string& path) const;
/**
* Get MPQ manager for direct access
*/
MPQManager& getMPQManager() { return mpqManager; }
const MPQManager& getMPQManager() const { return mpqManager; }
/**
* Get loaded DBC count
*/
size_t getLoadedDBCCount() const { return dbcCache.size(); }
/**
* Get file cache stats
*/
size_t getFileCacheSize() const { return fileCacheTotalBytes; }
size_t getFileCacheHits() const { return fileCacheHits; }
size_t getFileCacheMisses() const { return fileCacheMisses; }
/**
* Clear all cached resources
*/
void clearCache();
private:
bool initialized = false;
std::string dataPath;
MPQManager mpqManager;
mutable std::mutex readMutex;
std::map<std::string, std::shared_ptr<DBCFile>> dbcCache;
// Decompressed file cache (LRU, dynamic budget based on system RAM)
struct CachedFile {
std::vector<uint8_t> data;
uint64_t lastAccessTime;
};
mutable std::map<std::string, CachedFile> fileCache;
mutable size_t fileCacheTotalBytes = 0;
mutable uint64_t fileCacheAccessCounter = 0;
mutable size_t fileCacheHits = 0;
mutable size_t fileCacheMisses = 0;
mutable size_t fileCacheBudget = 1024 * 1024 * 1024; // Dynamic, starts at 1GB
/**
* Normalize path for case-insensitive lookup
*/
std::string normalizePath(const std::string& path) const;
};
} // namespace pipeline
} // namespace wowee