mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-24 08:00:14 +00:00
- Add MemoryMonitor class for dynamic cache sizing based on available RAM - Increase terrain load radius to 8 tiles (17x17 grid, 289 tiles) - Scale worker threads to 75% of logical cores (no cap) - Increase cache budget to 80% of available RAM, max file size to 50% - Increase M2 render distance: 1200 units during taxi, 800 when >2000 instances - Fix camera positioning during taxi flights (external follow mode) - Add 2-second landing cooldown to prevent re-entering taxi mode on lag - Update interval reduced to 33ms for faster streaming responsiveness Optimized for high-memory systems while scaling gracefully to lower-end hardware. Cache and render distances now fully utilize available VRAM on minimum spec GPUs.
126 lines
3.2 KiB
C++
126 lines
3.2 KiB
C++
#pragma once
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#include "pipeline/mpq_manager.hpp"
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#include "pipeline/blp_loader.hpp"
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#include "pipeline/dbc_loader.hpp"
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#include <memory>
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#include <string>
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#include <map>
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#include <mutex>
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namespace wowee {
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namespace pipeline {
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/**
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* AssetManager - Unified interface for loading WoW assets
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*
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* Coordinates MPQ archives, texture loading, and database files
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*/
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class AssetManager {
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public:
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AssetManager();
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~AssetManager();
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/**
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* Initialize asset manager
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* @param dataPath Path to WoW Data directory
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* @return true if initialization succeeded
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*/
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bool initialize(const std::string& dataPath);
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/**
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* Shutdown and cleanup
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*/
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void shutdown();
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/**
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* Check if asset manager is initialized
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*/
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bool isInitialized() const { return initialized; }
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/**
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* Load a BLP texture
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* @param path Virtual path to BLP file (e.g., "Textures\\Minimap\\Background.blp")
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* @return BLP image (check isValid())
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*/
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BLPImage loadTexture(const std::string& path);
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/**
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* Load a DBC file
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* @param name DBC file name (e.g., "Map.dbc")
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* @return Loaded DBC file (check isLoaded())
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*/
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std::shared_ptr<DBCFile> loadDBC(const std::string& name);
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/**
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* Get a cached DBC file
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* @param name DBC file name
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* @return Cached DBC or nullptr if not loaded
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*/
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std::shared_ptr<DBCFile> getDBC(const std::string& name) const;
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/**
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* Check if a file exists in MPQ archives
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* @param path Virtual file path
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* @return true if file exists
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*/
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bool fileExists(const std::string& path) const;
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/**
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* Read raw file data from MPQ archives
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* @param path Virtual file path
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* @return File contents (empty if not found)
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*/
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std::vector<uint8_t> readFile(const std::string& path) const;
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/**
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* Get MPQ manager for direct access
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*/
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MPQManager& getMPQManager() { return mpqManager; }
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const MPQManager& getMPQManager() const { return mpqManager; }
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/**
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* Get loaded DBC count
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*/
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size_t getLoadedDBCCount() const { return dbcCache.size(); }
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/**
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* Get file cache stats
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*/
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size_t getFileCacheSize() const { return fileCacheTotalBytes; }
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size_t getFileCacheHits() const { return fileCacheHits; }
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size_t getFileCacheMisses() const { return fileCacheMisses; }
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/**
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* Clear all cached resources
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*/
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void clearCache();
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private:
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bool initialized = false;
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std::string dataPath;
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MPQManager mpqManager;
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mutable std::mutex readMutex;
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std::map<std::string, std::shared_ptr<DBCFile>> dbcCache;
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// Decompressed file cache (LRU, dynamic budget based on system RAM)
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struct CachedFile {
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std::vector<uint8_t> data;
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uint64_t lastAccessTime;
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};
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mutable std::map<std::string, CachedFile> fileCache;
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mutable size_t fileCacheTotalBytes = 0;
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mutable uint64_t fileCacheAccessCounter = 0;
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mutable size_t fileCacheHits = 0;
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mutable size_t fileCacheMisses = 0;
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mutable size_t fileCacheBudget = 1024 * 1024 * 1024; // Dynamic, starts at 1GB
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/**
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* Normalize path for case-insensitive lookup
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*/
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std::string normalizePath(const std::string& path) const;
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};
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} // namespace pipeline
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} // namespace wowee
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