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Novel replacement for the implicit proc-on-event spell triggers
vanilla WoW carried in SpellProcEvents (later rows of
Spell.dbc) + the per-spell procFlags + procChance fields
scattered across multiple DBC tables. Each WPRC entry binds
one proc rule to its source spell (the aura/buff that has the
proc), trigger event (OnHit/OnCrit/OnCast/OnTakeDamage/OnHeal/
OnDodge/OnParry/OnBlock/OnKill), proc chance in basis points
(0..10000 = 0..100%), internal cooldown ms, the spell to
trigger on proc, max-stacks-on-target cap, and optional
condition flags (RequireMeleeWeapon / RequireSpellSchool /
ExcludeAutoAttack / OnlyFromBehind / OnlyVsPvPTarget).
Three presets covering common vanilla proc archetypes:
--gen-prc-weapon 3 weapon-enchant procs (Crusader 2%
OnHit / Lifestealing 5% / Fiery Weapon
7% with 1.5s ICD to handle dual-wield)
--gen-prc-ret 4 Retribution Paladin procs (Vengeance
OnCrit 5-stack / Seal of Justice OnHit
25% with 60s per-target ICD / Reckoning
OnBlock 10% extra-attack / Sanctity Aura
OnCast bookkeeping)
--gen-prc-rage 3 Warrior Rage-generation procs
(Bloodrage OnCast / Berserker Rage
OnCast immunity aura / Anger Mgmt OnDodge
passive)
Validator catches: id+name+sourceSpellId+procEffectSpellId
required, triggerEvent 0..8, procChancePct in 1..10000
(0 = never fires; > 10000 = > 100% basis points). CRITICAL:
sourceSpellId == procEffectSpellId on OnCast trigger errors
(infinite proc loop — the effect re-casts itself which fires
the proc again). Warns on 100% + 0ms ICD on high-frequency
events (OnHit/OnCrit/OnTakeDamage) — would spam every swing
without rate limiting.
Validator immediately caught a real preset bug during smoke-
test: Berserker Rage initially had sourceSpellId=18499 ==
procEffectSpellId=18499 with OnCast trigger. Validator
correctly errored with "infinite proc loop". Fixed preset to
use procEffectSpellId=23691 (the immunity-aura effect — a
distinct spell from the cast trigger).
Format count 137 -> 138. CLI flag count 1436 -> 1443.
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