mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-23 07:40:14 +00:00
- Stronger wall collision push (0.35/0.15) and swept push (0.45/0.25) for interior/exterior WMOs to reduce clipping through tunnel walls - Use all triangles (not just pre-classified walls) for collision checks - Allow invisible collidable triangles (MOPY 0x01 without 0x20) to block - Pass insideWMO flag to all collision callers, match swim sweep to ground - Widen swept hit detection radius from 0.15 to 0.25 - Restrict camera zoom to 12 units inside WMO interiors - Fix /unstuck launching player above WMOs: remove +20 fallback, use gravity when no floor found - Slash and Enter keys always focus chat unless already typing |
||
|---|---|---|
| .. | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| platform | ||
| rendering | ||
| ui | ||