Kelsidavis-WoWee/include/rendering
Kelsi eca570140a fix: eliminate 8-second teleport freeze on same-map teleport
Replace processAllReadyTiles() with bounded processReadyTiles() in the
same-map teleport and reconnect paths. processAllReadyTiles finalizes
every pending tile synchronously with a GPU sync wait, which caused
8+ second main-thread stalls when many tiles were queued. The bounded
version processes 1-4 tiles per call with async GPU upload — remaining
tiles finalize incrementally over subsequent frames.
2026-03-18 07:54:05 -07:00
..
amd_fsr3_runtime.hpp Add FSR3 Generic API path and harden runtime diagnostics 2026-03-09 12:51:59 -07:00
camera.hpp Integrate AMD FSR2 backend and document SDK bootstrap 2026-03-08 19:56:52 -07:00
camera_controller.hpp fix: R key resets camera angles only; consume all SpellCastTargets bytes 2026-03-17 21:52:45 -07:00
celestial.hpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
character_preview.hpp Fix character preview facing and add 4x MSAA to preview render target 2026-02-23 10:48:26 -08:00
character_renderer.hpp fix: stabilize turtle world entry session handling 2026-03-15 01:21:23 -07:00
charge_effect.hpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
clouds.hpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
frustum.hpp Fix Windows frustum enum macro collision 2026-03-09 04:41:04 -07:00
lens_flare.hpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
levelup_effect.hpp Add 3D level-up effect using LevelUp.m2 spell model 2026-02-19 20:36:25 -08:00
lighting_manager.hpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
lightning.hpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
loading_screen.hpp Background normal map generation, queue-draining load screen warmup 2026-03-07 18:40:24 -08:00
m2_renderer.hpp fix: add 60-second grace period to M2 model cleanup 2026-03-18 07:00:50 -07:00
material.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
mesh.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
minimap.hpp fix: evict oldest minimap tile textures when cache exceeds 128 entries 2026-03-17 13:38:18 -07:00
mount_dust.hpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
performance_hud.hpp Add gameplay systems: combat, spells, groups, loot, vendors, and UI 2026-02-04 10:31:03 -08:00
quest_marker_renderer.hpp feat: desaturate quest markers for trivial (gray) quests 2026-03-10 22:26:56 -07:00
renderer.hpp feat: separate cast/impact kit paths in spell visual DBC lookup 2026-03-17 18:30:11 -07:00
scene.hpp Optimize release builds: LTO, -O3, visibility, micro-perf fixes 2026-02-18 20:10:47 -08:00
shader.hpp Implement shadow mapping pipeline for terrain and models 2026-02-04 16:08:35 -08:00
sky_system.hpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
skybox.hpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
starfield.hpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
swim_effects.hpp Add ambient insect particles near water vegetation, fix firefly particles, and improve water foam 2026-02-23 07:18:44 -08:00
terrain_manager.hpp fix: eliminate 8-second teleport freeze on same-map teleport 2026-03-18 07:54:05 -07:00
terrain_renderer.hpp fix: increase descriptor pool sizes to prevent Vulkan crash 2026-03-16 17:46:32 -07:00
video_player.hpp Play looping MP4 behind auth screen 2026-02-05 15:34:29 -08:00
vk_buffer.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
vk_context.hpp fix(vulkan): defer resource frees until frame fence 2026-03-14 03:32:31 -07:00
vk_frame_data.hpp refactor: consolidate QueryTimer struct to shared header 2026-03-11 11:42:01 -07:00
vk_pipeline.hpp Fix specular direction by correcting front face winding for Vulkan Y-flip 2026-02-23 04:02:21 -08:00
vk_render_target.hpp Fix character preview facing and add 4x MSAA to preview render target 2026-02-23 10:48:26 -08:00
vk_shader.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
vk_texture.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
vk_utils.hpp refactor: consolidate duplicate environment variable utility functions 2026-03-11 11:36:06 -07:00
water_renderer.hpp Add water refraction toggle with per-frame scene history 2026-03-06 19:15:34 -08:00
weather.hpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
wmo_renderer.hpp fix: increase descriptor pool sizes to prevent Vulkan crash 2026-03-16 17:46:32 -07:00
world_map.hpp feat: show corpse skull marker on world map when player is a ghost 2026-03-17 19:52:17 -07:00