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Novel open replacement for Blizzard's Achievement.dbc +
AchievementCriteria.dbc + AchievementCategory.dbc + the
AzerothCore-style character_achievement /
character_achievement_progress SQL tables. The 21st open
format added to the editor.
Each achievement carries display metadata (name, description,
icon, points, faction restriction) plus a list of criteria
the player must satisfy. Criteria mirror the WQT objective
model (kind + targetId + quantity), so the runtime can
reuse the same progress-tracking machinery for both quests
and achievements.
Cross-references with previously-added formats — every
criterion kind has a real format target:
WACH.criteria.targetId (kind=KillCreature) -> WCRT.creatureId
WACH.criteria.targetId (kind=CompleteQuest) -> WQT.questId
WACH.criteria.targetId (kind=LootItem) -> WIT.itemId
WACH.criteria.targetId (kind=CastSpell) -> WSPL.spellId
WACH.criteria.targetId (kind=ReachSkillLevel) -> WSKL.skillId
WACH.criteria.targetId (kind=EarnReputation) -> WFAC.factionId
WACH.criteria.targetId (kind=CompleteAchievement) -> WACH.achievementId
(meta-achievements)
Format:
• magic "WACH", version 1, little-endian
• per achievement: id / categoryId / name / description /
iconPath / titleReward / points / minLevel / faction /
flags / criteria[]
• per criterion: criteriaId / kind / targetId / quantity /
description
Enums:
• CriteriaKind (9): KillCreature / CompleteQuest / LootItem /
ReachLevel / EarnReputation / CastSpell /
ReachSkillLevel / VisitArea /
CompleteAchievement
• Faction: Both / Alliance / Horde
• Flags: HiddenUntilEarned / ServerFirst / RealmFirst /
Tracking / Counter / Account
API: WoweeAchievementLoader::save / load / exists /
findById; presets makeStarter (3 simple kill/quest/level
demos), makeBandit (3 with WCRT/WGOT/WQT cross-refs),
makeMeta (3 base + 1 meta-achievement granting "the
Versatile" title, exercising CompleteAchievement criterion
kind that lets achievements depend on other achievements).
CLI added (5 flags, 542 documented total now):
--gen-achievements / --gen-achievements-bandit / --gen-achievements-meta
--info-wach / --validate-wach
Validator catches: achievementId=0 + duplicates, empty name,
faction out of range, no criteria (achievement can never
be earned), criterion quantity=0, unknown criterion kind,
targetId=0 on criterion kinds that need a real resource
reference (everything except ReachLevel which uses the
quantity field for the level number).
The bandit preset's cross-references close the gameplay
graph end-to-end: kill 50 creatureId=1000 (matches WCRT/
WSPN/WLOT bandit), loot objectId=2000 (matches WGOT bandit
strongbox), complete questId=1 (matches WQT Bandit Trouble).
The meta preset closes a separate loop: 3 sub-achievements
covering Mining (skillId=186), Lockpicking (skillId=633),
and Frostbolt cast count (spellId=116) — each pointing at
a real WSKL/WSPL entry that already exists in the demo
content stack.
180 lines
4.5 KiB
C++
180 lines
4.5 KiB
C++
#include "cli_dispatch.hpp"
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#include "cli_gen_audio.hpp"
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#include "cli_zone_packs.hpp"
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#include "cli_audits.hpp"
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#include "cli_readmes.hpp"
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#include "cli_zone_inventory.hpp"
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#include "cli_project_inventory.hpp"
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#include "cli_gen_texture.hpp"
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#include "cli_gen_mesh.hpp"
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#include "cli_mesh_io.hpp"
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#include "cli_mesh_edit.hpp"
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#include "cli_wom_info.hpp"
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#include "cli_format_validate.hpp"
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#include "cli_convert.hpp"
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#include "cli_format_info.hpp"
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#include "cli_pack.hpp"
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#include "cli_content_info.hpp"
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#include "cli_zone_info.hpp"
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#include "cli_data_tree.hpp"
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#include "cli_diff.hpp"
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#include "cli_spawn_audit.hpp"
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#include "cli_items.hpp"
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#include "cli_extract_info.hpp"
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#include "cli_export.hpp"
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#include "cli_bake.hpp"
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#include "cli_migrate.hpp"
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#include "cli_validate_interop.hpp"
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#include "cli_glb_inspect.hpp"
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#include "cli_wom_io.hpp"
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#include "cli_world_io.hpp"
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#include "cli_info_tree.hpp"
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#include "cli_info_bytes.hpp"
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#include "cli_info_extents.hpp"
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#include "cli_info_water.hpp"
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#include "cli_info_density.hpp"
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#include "cli_info_audio.hpp"
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#include "cli_world_info.hpp"
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#include "cli_world_map.hpp"
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#include "cli_sound_catalog.hpp"
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#include "cli_spawns_catalog.hpp"
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#include "cli_items_catalog.hpp"
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#include "cli_loot_catalog.hpp"
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#include "cli_creatures_catalog.hpp"
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#include "cli_quests_catalog.hpp"
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#include "cli_objects_catalog.hpp"
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#include "cli_factions_catalog.hpp"
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#include "cli_locks_catalog.hpp"
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#include "cli_skills_catalog.hpp"
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#include "cli_spells_catalog.hpp"
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#include "cli_achievements_catalog.hpp"
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#include "cli_quest_objective.hpp"
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#include "cli_quest_reward.hpp"
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#include "cli_clone.hpp"
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#include "cli_remove.hpp"
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#include "cli_add.hpp"
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#include "cli_random.hpp"
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#include "cli_items_export.hpp"
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#include "cli_items_mutate.hpp"
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#include "cli_zone_create.hpp"
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#include "cli_tiles.hpp"
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#include "cli_zone_mgmt.hpp"
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#include "cli_strip.hpp"
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#include "cli_repair.hpp"
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#include "cli_makefile.hpp"
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#include "cli_zone_list.hpp"
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#include "cli_tilemap.hpp"
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#include "cli_deps.hpp"
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#include "cli_for_each.hpp"
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#include "cli_check.hpp"
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#include "cli_introspect.hpp"
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#include "cli_texture_helpers.hpp"
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#include "cli_mesh_info.hpp"
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#include "cli_zone_data.hpp"
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#include "cli_project_actions.hpp"
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#include "cli_zone_export.hpp"
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namespace wowee {
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namespace editor {
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namespace cli {
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namespace {
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// Each handler family takes (int& i, int argc, char** argv,
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// int& outRc) and returns true if it claimed the flag. The
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// table is walked in order until one returns true. Order
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// rarely matters — flags are exact-string-matched, so two
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// families can't both claim the same flag — but families with
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// shorter/cheaper checks still come first by convention.
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using DispatchFn = bool (*)(int&, int, char**, int&);
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constexpr DispatchFn kDispatchTable[] = {
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handleGenAudio,
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handleZonePacks,
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handleAudits,
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handleReadmes,
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handleZoneInventory,
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handleProjectInventory,
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handleGenTexture,
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handleGenMesh,
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handleMeshIO,
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handleMeshEdit,
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handleWomInfo,
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handleFormatValidate,
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handleConvert,
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handleFormatInfo,
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handlePack,
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handleContentInfo,
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handleZoneInfo,
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handleDataTree,
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handleDiff,
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handleSpawnAudit,
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handleItems,
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handleExtractInfo,
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handleExport,
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handleBake,
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handleMigrate,
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handleValidateInterop,
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handleGlbInspect,
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handleWomIo,
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handleWorldIo,
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handleInfoTree,
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handleInfoBytes,
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handleInfoExtents,
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handleInfoWater,
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handleInfoDensity,
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handleInfoAudio,
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handleWorldInfo,
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handleWorldMap,
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handleSoundCatalog,
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handleSpawnsCatalog,
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handleItemsCatalog,
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handleLootCatalog,
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handleCreaturesCatalog,
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handleQuestsCatalog,
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handleObjectsCatalog,
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handleFactionsCatalog,
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handleLocksCatalog,
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handleSkillsCatalog,
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handleSpellsCatalog,
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handleAchievementsCatalog,
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handleQuestObjective,
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handleQuestReward,
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handleClone,
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handleRemove,
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handleAdd,
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handleRandom,
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handleItemsExport,
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handleItemsMutate,
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handleZoneCreate,
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handleTiles,
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handleZoneMgmt,
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handleStrip,
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handleRepair,
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handleMakefile,
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handleZoneList,
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handleTilemap,
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handleDeps,
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handleForEach,
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handleCheck,
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handleIntrospect,
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handleTextureHelpers,
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handleMeshInfo,
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handleZoneData,
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handleProjectActions,
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handleZoneExport,
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};
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} // namespace
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bool tryDispatchAll(int& i, int argc, char** argv, int& outRc) {
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for (DispatchFn fn : kDispatchTable) {
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if (fn(i, argc, argv, outRc)) return true;
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}
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return false;
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}
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} // namespace cli
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} // namespace editor
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} // namespace wowee
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