Kelsidavis-WoWee/include
Kelsi 7462fdd41f refactor: extract buildForceAck from 5 duplicated force-ACK blocks
All five force-ACK handlers (speed, root, flag, collision-height,
knockback) repeated the same ~25-line GUID+counter+movementInfo+coord-
conversion+send sequence. Extracted into buildForceAck() which returns
a ready-to-send packet with the movement payload already written.

This also fixes a transport coordinate conversion bug: the collision-
height handler was the only one that omitted the ONTRANSPORT check,
causing position desync when riding boats/zeppelins. buildForceAck
handles transport coords uniformly for all callers.

Net -80 lines.
2026-03-29 19:08:42 -07:00
..
addons feat: display Lua addon errors as in-game UI errors 2026-03-21 06:00:06 -07:00
audio fix: auto-detect CharSections.dbc layout and add Blood Elf/Draenei NPC voices 2026-03-23 11:00:49 -07:00
auth Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth 2026-02-13 16:53:28 -08:00
core refactor: extract loadWeaponM2() to deduplicate weapon model loading 2026-03-25 14:17:19 -07:00
game refactor: extract buildForceAck from 5 duplicated force-ACK blocks 2026-03-29 19:08:42 -07:00
network fix: mail money uint64, other-player cape textures, zone toast dedup, TCP_NODELAY 2026-03-27 17:20:31 -07:00
pipeline perf: entity/skill/DBC/warden maps to unordered_map; fix 3x contacts scan 2026-03-27 18:28:36 -07:00
platform Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
rendering fix: suspend gravity for 10s after world entry to prevent WMO fall-through 2026-03-28 15:50:13 -07:00
third_party Fix cross-platform FSR3 compile path and Path-A runtime wiring 2026-03-09 04:24:24 -07:00
ui tweak: camera defaults stiffness=30, pivot height=1.6 2026-03-28 11:45:21 -07:00