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Implement KeybindingManager singleton class to support: - Storing and loading keybinding configuration from ini files - Querying whether an action's keybinding was pressed - Runtime rebinding of actions to different keys - Default keybinding set: C=Character, I=Inventory, S=Spellbook, K=Talents, L=Quests, M=Minimap, Esc=Settings, Enter=Chat This is the foundation for user-customizable keybindings. Integration with UI controls and replacement of hard-coded ImGui::IsKeyPressed calls will follow in subsequent improvements. |
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| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| platform | ||
| rendering | ||
| third_party | ||
| ui | ||